

This is nothing new for the console space, but it's definitely a novel approach for Turn 10 and Forza Motorsport. These techniques make 4K 60fps with RT a more realistic target, but perhaps that 4K ought to have an asterisk next to it.

Watch on YouTube Are Turn 10's Forza Motorsport performance claims viable? Alex Battaglia investigates.

These signs could be explained by some level of image reconstruction, variable rate shading (VRS), or perhaps TAA. There are also instances where recently revealed objects on screen have a telltale pattern of pixels on them.
#Forza motorsport 8 sign up 1080p
Similarly, the game doesn't appear to be targeting a native 4K, with pixel counts resolving to 1080p in some scenes but 4K in others. That suggests that we may be looking at a cheaper anti-aliasing technique. Prior Forza Motorsport titles have targeted native resolutions with 4x MSAA, but the new trailers show aliased geometric edges that aren't consistent with multi-sampling. To find out, we took a look at the two teaser trailers released so far - which, according to Microsoft's blog, were shot on PC but 'also tested on Xbox Series X for the same visual quality output' - curious.Īnalysing the footage reveals a few tell-tale signs of optimisations designed to deliver the GPU headroom to make RT possible in-game - starting with resolution and image quality. Running games at 4K 60fps with RT is a tall order even for high-end PCs, so how can this be possible on Xbox Series X? While the eighth game in the series drops the number from its title, the presentation was all about numbers: 4K resolution and 60fps with real-time ray tracing, double the frame-rate that was shown in the 2020 teaser. Nearly five years after the last series entry, we finally have some concrete information about the new Forza Motorsport coming next year.
